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Use this when you want an equirectangular 360 degree image for VR viewers, skybox previews, store pages, or social posts (mono), or a stereo top-bottom panorama for VR video players.
The Capture tab of the ScreenshotKit window, with the 360 Panorama section at the bottom

The 360° Panorama section sits at the bottom of the Capture tab: layout, aim, resolution, and the capture button.

Steps

1

Open the panorama section

Open the Capture tab and expand 360° Panorama at the bottom.
2

Pick a layout

Choose 360° Mono (2:1 image) or 360° Stereo (Top-Bottom) (1:1 image, left eye on top). Stereo also exposes Eye Separation (0.065 m matches a typical interpupillary distance).
3

Aim the panorama

The Aim option controls where the panorama centres:With Camera Facing, the Level Horizon toggle keeps the horizon straight (only the camera’s yaw is used). Turn it off to tilt the panorama with the camera’s full rotation. Stereo captures always keep the horizon level so the eye separation stays valid.
4

Set the quality

Pick a Cubemap Face Size (render sharpness) and an Output Width.
5

Capture

Click Capture 360° Panorama. The Quick Capture camera position is used as the panorama’s viewpoint.

Result

An equirectangular image saved through the normal filename and format pipeline with a Pano360 (or Pano360Stereo) suffix, and copied to the clipboard when that option is on.
Cubemap rendering skips post-processing and screen-space effects (a Unity limitation for every equirect capture tool), so bake the look you want into the scene lighting.
A 4096 output width is plenty for social and store use; 8192 is for print or high-end VR.

See also

  • PanoramaCapture.Capture(camera, settings) in the runtime assembly for scripted panoramas; see the Runtime API overview.