Skip to main content
Use this for quick shares, social posts, devlog clips, and looping previews for store pages. Encoding runs on a background thread so Play Mode stays responsive while recording, and the file is finalised automatically after you stop.
The Gif tab of the ScreenshotKit window

The Gif tab. GIF options at the top, then the shared sequence options, camera, recording controls, and recent recordings.

Steps

1

Open the Gif tab

In the ScreenshotKit window, click the Gif tab.
2

Assign a camera

Expand Camera and assign the camera to record from. If you leave this unset, ScreenshotKit defaults to Camera.main at runtime.
3

Configure Gif Options

Expand Gif Options and configure:
  • Frame Rate: 5, 10, 15, 30, or 60 fps, or Custom up to 244 fps.
  • Resolution: Full, Half, or Quarter of your base resolution.
  • Max Duration: how long to record, in seconds.
  • Loop GIF: whether the output GIF loops.
  • Gif Quality: Low, Medium, High, or Ultra colour compression, trading quality against file size.
4

Record in Play Mode

Enter Play Mode. Press Start Recording in the window, play through whatever you want to capture, then press Stop Recording. Alternatively, tick Auto-Record on Play to start recording automatically when you enter Play Mode.

Result

A .gif file saved to your configured GIF output folder. The window shows the estimated file size up front and live recording progress while it captures, and recent recordings are listed at the bottom of the tab.
GIF encoding is threaded. Capture stays smooth during Play Mode and the encoder finalises the file after you stop. Larger or longer GIFs take longer to finalise.
For sharp loops, keep resolution at Half and pick Medium or High compression. Full resolution at low compression produces large files that social platforms may reject.
The in-memory frame buffer is capped at 512 MB. If your settings would exceed that, the recorder caps the duration and logs a warning. Drop resolution, frame rate, or duration to capture the full take.

See also