> ## Documentation Index
> Fetch the complete documentation index at: https://dacruzdev.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# What ScreenshotKit Does and How It Is Organised

> An overview of ScreenshotKit v1.3.3: five editor window tabs covering screenshots, GIFs, image sequences, video recording, and Cryptomatte/AOV mattes.

ScreenshotKit is a Unity Editor tool for capturing screenshots, animated GIFs, image sequences, MP4/WebM video, and compositing-ready Cryptomatte / AOV passes, all from one window. It supports multi-camera batch capture, 360 degree panoramas, three different transparent-alpha modes, lighting decomposition passes (diffuse, specular, reflection, refraction, emission, shadow, ambient occlusion), and data buffers (world-space normals, motion vectors, world position, stencil, depth).

## Requirements

|                      |                                                                                                                            |
| -------------------- | -------------------------------------------------------------------------------------------------------------------------- |
| **Unity**            | 2021.3 or later                                                                                                            |
| **Render pipelines** | Built-in, URP, HDRP. AOV passes require URP for full fidelity (Built-in falls back to a Diffuse render for non-ID passes). |
| **Version**          | 1.3.3                                                                                                                      |

## The window at a glance

Open the window from **Tools > ScreenshotKit > Settings Window**, or click the **ScreenshotKit** toolbar overlay in the Scene View. It has five tabs:

| Tab          | What it does                                                                    |
| ------------ | ------------------------------------------------------------------------------- |
| **Capture**  | Single screenshots, batch multi-camera capture, and 360 degree panoramas.       |
| **Gif**      | GIF recording and image sequence recording.                                     |
| **Record**   | MP4 (H.264) / WebM (VP8) video recording: live camera, viewport, and turntable. |
| **Mattes**   | Cryptomatte segmentation, lighting decomposition, and data-buffer passes.       |
| **Settings** | Output paths, filename templates, file formats, watermark, presets, shortcuts.  |

<Frame caption="The Capture tab: resolution, capture options, quick capture, batch capture, and 360 degree panoramas in one place.">
  <img src="https://mintcdn.com/dacruzdev/6fwsGb0A6DyNnp2f/images/tab-capture.png?fit=max&auto=format&n=6fwsGb0A6DyNnp2f&q=85&s=4769e26fab25ecf13c8dec91c230f54f" alt="The ScreenshotKit window showing the Capture tab" width="560" height="1352" data-path="images/tab-capture.png" />
</Frame>

## What you can capture

<CardGroup cols={2}>
  <Card title="Single Screenshot" icon="camera" href="/workflows/single-screenshot">
    High-resolution stills up to a 132.7 megapixel budget, with 1x to 8x supersampling.
  </Card>

  <Card title="Batch Capture" icon="camera-retro" href="/workflows/batch-capture">
    One shot from every camera in the scene, with consistent naming and optional mattes.
  </Card>

  <Card title="Transparent PNG" icon="droplet" href="/workflows/transparent-png">
    Alpha from Cryptomatte, post-processing, or a hybrid of both.
  </Card>

  <Card title="360 Panorama" icon="globe" href="/workflows/panorama-360">
    Mono or stereo top-bottom equirectangular panoramas, aimable from the capture camera.
  </Card>

  <Card title="GIF Recording" icon="film" href="/workflows/gif-recording">
    Threaded GIF encoding straight from Play Mode.
  </Card>

  <Card title="Image Sequence" icon="images" href="/workflows/image-sequence">
    Frame-by-frame stills in PNG, JPEG, TGA, or EXR, with optional per-frame mattes.
  </Card>

  <Card title="Video Recording" icon="video" href="/workflows/video-recording">
    MP4 (H.264) and WebM (VP8) recording: live camera, viewport, or deterministic turntable.
  </Card>

  <Card title="Cryptomatte & AOV" icon="layer-group" href="/workflows/cryptomatte-aov">
    Spec-compliant Cryptomatte EXRs plus 18 AOV passes for Nuke, Fusion, AE, and Resolve.
  </Card>
</CardGroup>

## Runtime API

Everything the window does for stills, GIFs, and sequences is also scriptable at runtime through the `DaCruz.ScreenshotKit` namespace, for in-game photo modes, automated capture passes, or build-time tooling. Start with the [Runtime API overview](/api/overview).

## ScreenshotKit Lite

Just need stills? [ScreenshotKit Lite](/screenshotkit-lite) is the free version: one-click PNG screenshots at any resolution, with presets, hotkeys, transparent backgrounds, and a thumbnail gallery. No trial limits, no watermarks.

## Get it

ScreenshotKit is available on the [Unity Asset Store](https://assetstore.unity.com/). For support and other tools, visit [daCruz.dev](https://dacruz.dev).
